﻿using System;
using System.Collections.Generic;
using System.Reflection;

[Serializable]
public class SuitNum : SkillBase
{
    public const string key = "SuitNum_";
    //方便访问
    public PropertyValue<PropertyBase> resistance = new PropertyValue<PropertyBase>(new SuitResistance(),key + "resistance");
    public PropertyValue<PropertyBase> damage = new PropertyValue<PropertyBase>(new SuitDamage(),key + "damage");
    //public PropertyValue<PropertyBase> randProperty = new PropertyValue<PropertyBase>(new RandProperty(),"RandProperty");


    public SuitNum()
    {
        //方便管理
        propertyList.Add(resistance);
        propertyList.Add(damage);
        //propertyList.Add(randProperty);
    }

}

